HAKUNA MATATA

It's not been a good week for me and there are a few things I need to get off my chest, mainly that I'm officially making Raiden Legacy a Bi-weekly thing, at least until I can actually make money off it.

Before now I had been working to release Raiden Legacy weekly, but for one reason or another it always ended up being a week late. But now I'm starting to feel the effects of my endever and need to make some changes to my schedule.

You see a standard page takes me around 2 hours each, with 20 pages a week, that equals 40 hours a week. But I have work shifts, sleep and a social life on top of that. If I'm awake for 17 hours, 4 pages a day would mean working for half the day, not taking into account food. Work is the main drain on my time; I'm signed on to work at least 16 hours a week, but it often goes over 20 hours, or in the case of this week over 40. And this isn't counting editing.
So all that math = an exhausted idiot.
So I'm changing my schedule to 10 pages a week (20 hours a week), spread out over 6 days, giving me one day off.

The long and short of it means that if I focus on 10 pages a week I can work on other projects, like mini comic strips (that I miss making) and animations; the first will be Raiden Legacy based, essentially an opening music video for an animation (there is no Raiden Legacy animated. I am one man with with limited work hours). It's something I've wanted to do for a while now and hopefully should act as a mini advert for the comic itself.

In terms of the comic itself, chapter 07 will be posted later on tomorrow, with chapter 06 being posted on Deviant art at the same time. The aim is to finish chapter 08, so that I can release volume 01 as premium content here on Deviant art. Plus with the extended time frame I can create more content for the volume itself.
Don't know if anyone would buy it, but hey nothing ventured right?

Sorry for moping, but when you find yourself hyperventilating while pacing up and down an IKEA restaurant telling yourself to get it together, you need to get something off your chest, even if it's typed up in a small dark corner of the internet. But your welcome in my dark corner, and hopefully my work can entertain you (I'll even loan you a reading light).

But enough of being all Emo and shit!
Comic talk!​

​This is where the story finally gets going for me, with events having a more significant impact on the characters. The first 6 chapters became devoted to establishing a status quo, as to introduce the characters and situation quickly before we get to know them.
New characters introduced are Gioconda and Fioralba; an idea I had ages ago of a sniper and knife wielder tag team. Their role has always been as Rocks subordinates; loyal to him no matter what. The age thing was important too; it was established in an earlier draft when Rock was more of a womaniser that he would just blank them most of the time, when ironically they were the ones who actually liked him. This got toned down when Rock became more of this info manic, curious observer, so Gia and Fio had to develop their own personalities. I'm still getting the hang of them, but I like Fioralba already; she's like this petite cynic, with a passion for cheeseburgers (yet she stays tiny). Gioconda is a bit more generic to me besides being kind of angry and dressing a bit more girly than the other characters. Maybe I can flesh her out when I get into her back story next time.
Mainly I'm glad to have a fight scene with Natsumi, who i consider to fill the protagonist role (Keanu's more of the Han Solo to Natsumi's Luke Skywalker if you get me) but she hasn't really fought much. I wanted to have her come across as competent, if a little inexperienced. Also the fist of many costume changes for Natsumi. For one reason or another, Natsumi is just the one with the drastic changes, matching her more impulsive personality. Izumi changes her shirts, but reuses the same hoodie and jacket combo, so you don't see it. But I feel that it kind of fits her character too, that she likes the safe and familiar.
If this wasn't back and white Natsumi's hair would change too, but there are some colour pages coming soon so hopefully I can show the difference there. I would change her overall style, but I kind of write myself into a corner by giving her short hair, so there wasn't much I could do with it besides the teased spikes look. The changes in outfit is also why I gave her those spikes on the back of her head to distinguish her. Plus the way her central bang curves towards the right side of her face, unlike Izumi whose curves left and spikes at the front, to keep them similar but different too, since most cartoon characters are really distinguished by their hair, although I do try to put in little differences like Sekai having a sharper chin and nose from Natsumi and changing the eyelash shape on each character (Izumi and Natsumi both have 2 large spikes, while sekai has the same but with 2 smaller ones near the bottom of the eye.
Hopefully these changes come across to the people that notice them.

Also on the subject of the cities these guys visit.
You probably noticed by now that I like to name cities after Mathematical terms. Namely Vector, Radius and Scalene. This is different for the bigger cities, which are named after the greek alphabet  like the capital of Huntren being Omega city.
Another thing you may have noticed is that I like to make cities, for lack of a better word, gimmicky. Like Vector being on giant stilts and Radius having that huge wall. That's because I like to incorporate cites around the fight scenes. For example in Radius I wanted a fight on that giant wall, which proved to be a pain since gravity is all messed up while characters are fighting on them. Scalene on the other hand was based on a thought I had; "you know what I want to draw? People fighting on giant ass cables!" So I based the city around those cables.
In Scalene I've pretty much written in everything I wanted to show. Which is good for me, since I didn't get to show what I wanted to of Radius, which was originally more water based, but for what ever reason the multiple rivers, fountains and aqueducts didn't get drawn in; the city ended up as super boring as a result, all it had was the wall.
Still I really liked the initial designs and I really want to use them, but so far I'm not sure where. There is a location that is pretty much a city which is a desert roaming convoy, but I'm not sure how I can work it into a fight, so I might use it there.
Vector felt under utilised, mainly because the guy they were fighting was very ground based. I wanted the fight to bounce between the giant platforms, or falling onto lower levels. Fortunately there is a flashback fight where I can hopefully get to use a lot more elaborate fight moves. To that end I'm really looking forward to chapter 13, which I've written to include a lot of transitions and moving vehicles. Though one shot on a speedway I'm not looking forward to, but it should look awesome if I can get it right. But I'm getting ahead of myself.
Designs I'm looking forward to is a cliff side ski resort, a city built into the sides of a giant pit and a fight on a flying aircraft carrier as it crashes into the ground. I have some lamer ideas, but I feel like they could use punching up.
There's a wild west themed fight which could be incorporated into the convoy idea, but we'll see. I like crazy set pieces.

On that note, check out GI Joe Retaliation, if only for one scene where Snake eyes fights an army of ninjas while swinging along a mountain cliff face. It's fucking awesome!

MOVIE STUFF

First of all, I want to welcome Chris Marland and his new segment on the site, That's a wrap, which is a weekly news post on the latest movie news, including new release announcements. It'll be released every Saturday, so check back then for the latest info on everything cinema.

On top of that we'll be doing regular reviews on games and movies, as well as some retrospective on old stuff we want to comment on.

We have other movie related stuff to come, but it'll have to wait.

I've reached a point where I've actually had to ask work for less shifts.

It's not that I'm so jaded that I think that my artwork is so important that I don't need proper work, or that I don't understand the importance of money. Honestly this would be great if I wanted to work at IKEA full time, but it's not what I want to do full time. I don't want to be a hotdog vendor; I want to wake up and create art that people can enjoy, then fall asleep knowing that I get to do it again tomorrow. A silly dream perhaps, but one that honestly seems attainable lately. And the fact is that if I'm working over 40 hours a week, I simply won't have the time. I'll be at work all day, then come home and I'll have to get right to it. Eventually I will run out of energy and crash; there is only so much a single human bing can take, and I already reached my limit recently.

So after the 12th I should be down to around 22 hours a week, which means that I can work on the stuff I care about, and hopefully also work on additional content. It's a goal to keep on working, if only to reach a point where I can actually get round to creating additional content.

That being said I want to get into animations, which will take a while to make if their only on the side. But if I can make a few people laugh with them then it'll be worth the effort.

WHEN LIFE GETS YOU DOWN​

I'm not too happy with how this chapter of Raiden Legacy turned out (chapter 06); it feels a tad rushed at times and I attribute that to do with my state at the time; I've been feeling very over worked lately and the pressure I've been putting on myself caused a mini mental breakdown.

However it is very important to me and in terms of the story; the first few chapters have been about establishing the characters and the situation. The problem I've had is about making these different characters come together in a believable manner and creating a sort of status quo. I decided to introduce the characters quickly, so that they can interact and build on their relationships rather than easing into each one at a time. This way the personalities are established and built upon through extended interactions over a longer period. Wether you agree with me or not, I did way my options and decided that this would be the best way to go about this situation. However I did cut this down; there were more and extended fight scenes but I was convinced to cut them down and add a few more talky parts, of which I'm thankful for.

I mentioned that it was important to me personally however, because it represents the end of the first stage in my career and an important part of my life, namely entering a larger world after my education ended. This hasn't been the easiest time of my life, but I know this isn't going to be the hardest either. But onwards and upwards!

Chapter 06 won't be posted on Deviant art yet; the quality of the flash version is really starting to irritate me and I feel makes it difficult to gain new readers. I want to fix the issues regarding image resolution, hopefully by next Monday.

However Chapter 06 is online on my own site (https://raichious-muffin.squarespace.com/) for your convenience.

This week I was planning on timing myself on each page, to try and top my time with each page. However this week will be exceptionally tight for me, particularly since I won't have Friday and Saturday to work on things. On top of that I want to fix the aforementioned flash version image resolution as well as on other personal projects.

Chapter 08 will probably be more convenient for me to do a timed production.

Also I feel like I should comment on the recent deaths of Roger Ebert and Margret Thatcher, not to mention the recent horrific events in Boston. All I can do is offer my sympathy to those affected by the harsher aspects of this world, and hopefully I can give you a little escapism and entertainment in the only way I can.

It's all I can do to give something back.

Also on a side note, I realise that Lok is sheathing a revolver while talking about stealth.